Sunday, January 11, 2026

Epic Warpath The beginner mission

With a new game it is worth taking the game in portions instead of all rules at one time. We had a 1000 pts introductory battle (still proxied Legion Imperialis as I haven't finished that army yet). And it worked really well in how we played the game. 

So this is Egge's ideas on how a suitable introduction battle looks. 




Sunday, January 4, 2026

The competition between 10mm games part three: What the rules do Movement to Assault



So in the third installement I will touch on the overall idea of the rules as well as the the main phases in wargame. Movement, shooting and assault. 

What the rules do

Each set of rules have a goal. Since I am interpretating the rules my idea of what the rules aim to do and the actual designer's idea might vary. As always a disclaimer of a highly subjective walkthrough. 
  
In Legion Imperialis and Warpath Epic you place orders hidden and then alternate squad activation. So you could technically bluff your way out. It intends to build excitement to what you opponent will do. But these systems are often pretty obvious and can more be about not blundering instead. Still the effect of choosing a stationary action like overwatch means something and the option to move away can sometimes surprise. Legions is more detailed and gives more focus on unique qualities and often units are one-on-one as in assault. The details are plentiful in Legion Imperialis whereas Warpath is a more of Battle system without going into each base.  





Monday, December 22, 2025

The competition between 10mm games part two: The story and the Terrain

The continuation of my comparison between Epic Armageddon, Dropzone Commander, Legion Imperialis and Epic Warpath.  

The story

Each game here have a pretty descent own story. But the short version here is:

Dropzone Commander is played out fairly close to our time. Humans have expanded for a while in the stars when a massive hostile alien race attacked. Now humans need to reclaim their worlds but their enemies are not only dubious. They are intelligent, skilled and impose massive threats on multiple levels. With only five factions currently (where a sixth is on its way) the game offer the possibility to follow the story quite nicely and there are quite a few twists and turns with each release of a book. It isn't fully fleshed out yet and it shows there are no massive crews writing loads and loads of books. It is fairly easy and fast to read up on.

The first rulebook was written by a single person. 


Sunday, December 21, 2025

The competition between 10mm games part one: Intro

 In a pretty short span of time we suddenly have three main games of 10mm games on the market. Dropzone commander will be on a third iteration within (rumour says) a year. And with a new faction as well. Legion Imperialis was a pretty successful release from GW and have just gotten a balance-pass. And just released is the new Epic Warpath-ruleset with a good amount of factions already released and obvious other future factions coming if successful enough. So I thought to make a competition between them. Split up on a five part "review" style of competition between the games. 

While my favorite is Dropzone Commander (first ed), all the games have things that are interesting and I thought to give a comparison and highly subjective opinion on the games and various aspects of them. I include Epic Armageddon as it is a classic game and have a valid support from fans. And is one of the main if not The Main Base for all modern small scale games. Also I have models for it so there is that too. 


My only Epic Armageddon Tyranids-base painted. This game is very responsible for my small scale addiction. 

Epic Warpath The beginner mission

With a new game it is worth taking the game in portions instead of all rules at one time. We had a 1000 pts introductory battle (still proxi...