Showing posts with label Legion Imperialis. Show all posts
Showing posts with label Legion Imperialis. Show all posts

Tuesday, March 17, 2026

The competition between 10mm games part five: Future of the game and result

This is the last part of my competition between the games I have decided to compare. Legion Imperialis, Dropzone Commander, Epic Warpath and Epic Armageddon. Let me know what you think..

The Future of the game

Another thing to think of is the possibility for further improving of the game. That means more options, factions and models, campaigns and so on. It becomes important as support and care from the developers are important for us to find new players. But it also contains the potential for expanding with campaigns, missions and hobby articles as well as story.



Saturday, March 7, 2026

The competition between 10mm games part four: Morale, Missions and Extra

 After a damaged shoulder I have taken a break. Together with lots of things to do at work it has been pretty rough. But I really want to keep this up. So here is part 4 in my competition between games.

So how should morale rules handle stuff like heavy tanks?

Sunday, January 4, 2026

The competition between 10mm games part three: What the rules do Movement to Assault



So in the third installement I will touch on the overall idea of the rules as well as the the main phases in wargame. Movement, shooting and assault. 

What the rules do

Each set of rules have a goal. Since I am interpretating the rules my idea of what the rules aim to do and the actual designer's idea might vary. As always a disclaimer of a highly subjective walkthrough. 
  
In Legion Imperialis and Warpath Epic you place orders hidden and then alternate squad activation. So you could technically bluff your way out. It intends to build excitement to what you opponent will do. But these systems are often pretty obvious and can more be about not blundering instead. Still the effect of choosing a stationary action like overwatch means something and the option to move away can sometimes surprise. Legions is more detailed and gives more focus on unique qualities and often units are one-on-one as in assault. The details are plentiful in Legion Imperialis whereas Warpath is a more of Battle system without going into each base.  





Sunday, December 21, 2025

The competition between 10mm games part one: Intro

 In a pretty short span of time we suddenly have three main games of 10mm games on the market. Dropzone commander will be on a third iteration within (rumour says) a year. And with a new faction as well. Legion Imperialis was a pretty successful release from GW and have just gotten a balance-pass. And just released is the new Epic Warpath-ruleset with a good amount of factions already released and obvious other future factions coming if successful enough. So I thought to make a competition between them. Split up on a five part "review" style of competition between the games. 

While my favorite is Dropzone Commander (first ed), all the games have things that are interesting and I thought to give a comparison and highly subjective opinion on the games and various aspects of them. I include Epic Armageddon as it is a classic game and have a valid support from fans. And is one of the main if not The Main Base for all modern small scale games. Also I have models for it so there is that too. 


My only Epic Armageddon Tyranids-base painted. This game is very responsible for my small scale addiction. 

About game length

 One of the things I have experienced in my wargaming history is a lot of different type of game lengths. There are a lot of different opini...