Tuesday, August 25, 2026

Dropzone Commander 3.0 The pre-game review

 For me the release of Dropzone Commander 3.0 is a milestone. It goes back to it's V1 roots and it makes a huge impact on how the game can be moving forward. We saw Dropzone just dying when V2 released and it never came back. 

But V3 is a welcome return of version 1's roots. 

I haven't gotten any games in but hopefully we will be able to test it a lot in a week's time so I though to make a review based on the written rules and later update with the experience of a few games. This review assume you have some knowledge how Dropzone has worked in the past. 


Friday, August 21, 2026

Army presentation Legion Imperialis Emperors childeren

I have finally painted my Legion Imperialis Emperor's Children! Sadly the game in itself is pretty bad and so people stopped playing it. Still I am planning to use the army in Epic Armageddon so it can still be used. 



Thursday, April 2, 2026

About game length

 One of the things I have experienced in my wargaming history is a lot of different type of game lengths. There are a lot of different opinions in this and oodles of different gaming principles from gamedesigners as well as from players. I thought to discuss some of them and ponder a little about the games' I play's game lengths. 




Tuesday, March 17, 2026

The competition between 10mm games part five: Future of the game and result

This is the last part of my competition between the games I have decided to compare. Legion Imperialis, Dropzone Commander, Epic Warpath and Epic Armageddon. Let me know what you think..

The Future of the game

Another thing to think of is the possibility for further improving of the game. That means more options, factions and models, campaigns and so on. It becomes important as support and care from the developers are important for us to find new players. But it also contains the potential for expanding with campaigns, missions and hobby articles as well as story.



Saturday, March 7, 2026

The competition between 10mm games part four: Morale, Missions and Extra

 After a damaged shoulder I have taken a break. Together with lots of things to do at work it has been pretty rough. But I really want to keep this up. So here is part 4 in my competition between games.

So how should morale rules handle stuff like heavy tanks?

Sunday, January 11, 2026

Epic Warpath The beginner mission

With a new game it is worth taking the game in portions instead of all rules at one time. We had a 1000 pts introductory battle (still proxied Legion Imperialis as I haven't finished that army yet). And it worked really well in how we played the game. 

So this is Egge's ideas on how a suitable introduction battle looks. 




Sunday, January 4, 2026

The competition between 10mm games part three: What the rules do Movement to Assault



So in the third installement I will touch on the overall idea of the rules as well as the the main phases in wargame. Movement, shooting and assault. 

What the rules do

Each set of rules have a goal. Since I am interpretating the rules my idea of what the rules aim to do and the actual designer's idea might vary. As always a disclaimer of a highly subjective walkthrough. 
  
In Legion Imperialis and Warpath Epic you place orders hidden and then alternate squad activation. So you could technically bluff your way out. It intends to build excitement to what you opponent will do. But these systems are often pretty obvious and can more be about not blundering instead. Still the effect of choosing a stationary action like overwatch means something and the option to move away can sometimes surprise. Legions is more detailed and gives more focus on unique qualities and often units are one-on-one as in assault. The details are plentiful in Legion Imperialis whereas Warpath is a more of Battle system without going into each base.  





Dropzone Commander 3.0 The pre-game review

 For me the release of Dropzone Commander 3.0 is a milestone. It goes back to it's V1 roots and it makes a huge impact on how the game c...